One of the best mmorpg: archeage
Going with order, already from the process of creation of the character you realize the attention to detail with which the title was made: the aesthetic characterization is one of the most complete that have ever been seen, although inexplicably (or rather, not it's for a Korean title) the shapes of the body can not be changed. There are four races, two per continent: Nuian and elves for Nuia, Firran and Harani for Haranya. These are characterized by human traits or elves, and therefore lack more particular races that are often found in Eastern titles (who knows TERA Popori knows what I mean). This is because the fantasy setting of ArcheAge wants the populations of both continents to have a common history of coexistence in harmony, broken by the events we are going to discover when venturing into the game world.
This choice, however, has to be counterbalanced by a very large number of classes: it is possible to mix the 10 basic skillset in groups of three for a total of 120 combinations available each with customizable skill trees. Of these the builds that are actually exploited by the players are about a third, divided into the usual trinity healer, tank and DPS. The variety is therefore very high and particularly appreciable is the fact that most of the combos allow to exploit different weapons, such as bow and sword.
ArcheAge also resumes the decidedly only oriented vocation of the progression phase to which the MMORPGs have become accustomed, with the instances to make the usual exception for which the lack of a group finder makes it highly advisable to belong to a guild to avoid unnerving sessions of looking for group. It does not help then the fact that the quests have a general grind orientation and an optimization that in many cases leaves something to be desired, as in the case of the certainly improved integration between the journal and the map.
But, as we said at the beginning, the XLGames MMORPG offers much more: it is discovered starting from the tenth level, when it is introduced to the farming system that represents one of the most innovative ideas: not only can the resources scattered be collected for the various areas, but also develop their own farm to collect the fruits of the earth by planting seeds, different depending on the area (temperate, arid, tropical, arctic and even underwater) in which we will go to make it. It is even possible to grow the mounts through the stables.
So a crafting that has finally been linked to a double housing system (because they are naturally also present houses) not instanced that allows players to forge the game world in a palpable way making their own settlements.