My thinking on Crossfire
Crossfire is a social subtraction game in Ghost Reconnaissance. In the final work, Emerson Matsuuchi (called Century: Spice Road) and plaid hat games, each player has a mission to set goals. The characters of the game are different among players, and there are two ways to play. In the "shooting" mode, there is a blue dot and VIP, you have to protect, the red team wins an important person. In Sniper Mode is a sniper whose goal is to get all the killers in the game and get a VIP.
Jean Con and Crossfire start my love sport. I just played DeductiCon recently. This is my explanation of social events in Kansas. and you've got the chance to cross Crossfire. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Games - Shoot mode
Each player gets a card. The number of games is determined by the number of players.
I will play with eight players. It plays an important role. The player will play eight matches:
1 VIP: This player is a blue team, if the shot can not win.
2 representatives. These players are all blue players, and if they can not shoot, they will win. Their main goal is to kill the killer.
2 killers. These players are in the red column, and if they are VIP, they will win. Their goal is to shoot the VIPs.
3 inch. This player is not a team or a wing.
4 red bait. If the shot is shot or the red agent is shot, the player is in the red team.
5 Stistand. This player is neither a team nor a winner. If they shoot, players and pitchers lose.
The only criterion to distinguish between eight players and the game is the blue team, blue assault, can not disappear or can defeat the killer.
Whenever everyone arrives at the card, check it and leave it on the left. The player sees the transferred card. Then the dealer manages his card with the neighbor and sees the player's new card. Then the third player is the same. (Therefore, for the eighth player, a dealer, three players on the left, six players on the left.) At the end of the game, the player has a personal card.
The player will start timer sand (for 3 minutes). When the clock is over, all players point to their fingers.
Unbeaten players put their fingers. Agents represent their role, and if the agent is dismissed, the gun is reduced and their role is displayed. Then check if you take a VIP and determine the winner and loser.
My opinion about the game
I like social recitals and Crossfire is a good choice for this type of game. There's a lot of One Night Ultimate werewolves, because it is fast-paced and provides replayability through multiple characters.
Crossfire has much more negotiation than similar social interpretation games. Negotiations arise because there is no vote but at the same time a shot, which means you have to make sure that all weapons are directed to the right people. Therefore, instead of targeting a person as a goal, they often try to identify more goals and align their fingertips. It's tricky and very interesting.
The coolest thing is that you get a lot of information during the passage and mixing. You need to look at each card, remember the cards, and decide how to share them gently. I couldn't find a clear way to play a role: it depends on the dynamics of the team.
I think Crossfire works better when more players play. The five-player game is still fun, but my favorite is my 9 and 10 groups. I'd like to convert other characters, especially the bombers.
I don't know the topic and story behind the ghost action, so I can't remember the completion of the topic. But the graphics are smart, I appreciate the simple rule summary on the card, and I like the back of the page with a rotating table to show the required character.
Crossfire mode is more preferred in sniper mode. The sniper mode is a cool twist, but it may be a little unstable in the end. In addition, sniper mode puts a lot of pressure on a person because the conversation leads to that person, not all such players.
My biggest criticism at Crossfire is the lack of elegance of One Night Ultimate Werewolf. In particular, the application was missing, which automates the "scripting" part.
All in all, Crossfire is an excellent social interpretation game. This was my social debut debut last weekend and several participants noticed that she liked it. If you like social recitals, I'll bet you like Crossfire.