Trove - A Brief Review After 10 Years of Gameplay ( Well, initially, there may be some confusion, but in general, what is the optimal length for a replacement title?)
During my 10 years of playing Trove, I found that it was not necessary to spend real money on the game as much as I had initially thought. Simply by consistently logging in and accumulating in-game currency, I was able to collect the items I wanted. Additionally, the option to purchase credits with in-game currency further supported this.
Moreover, if you try using commands like /mastery or /geodmastery in-game, you'll notice a continuous increase in new collectible elements.
The ability to develop multiple classes within a single account and the frequent convenience patches implemented as the game progressed were noteworthy.
For instance, in terms of inventory management, the introduction of a new inventory tab allowed for more space as items such as currency, which used to occupy one slot per bundle of 9999, were relocated.
Furthermore, certain items required for enhancing Gems or removing Gems from sockets were eliminated, allowing for more flexible testing and experimentation in the Gem strengthening process.
Screenshot :
Uber - 11 Isolated Plateau 5 Stars (Tower type) Dungeon Waves Solo Play Clear
P.S Using Korean Language Patch so I forgot original name.
Previously, Crystal Level 4 equipment could only be obtained in the U10 difficulty of the Delve area. However, with the introduction of Uber 11 difficulty, Crystal Level 4 equipment is now exclusively dropped in 5 Stars Dungeons. This seems to be a positive patch.
Personally, while it may not commonly drop through conventional means, I haven't engaged in extensive item farming. However, in this particular dungeon, it's notable that Crystal Level 4 equipment tends to drop more frequently compared to other methods.
While the common approach often emphasizes a DPS-centric build, I personally experimented with a cooldown reduction-focused build. Towards the end of the dungeon, it was necessary to switch to a DPS setup when Light surpassed 12,000 (12K) for damage to register. Nevertheless, having a solid spec allowed for versatile setups, making dungeon farming enjoyable with alternative strategies.
Additionally, one notable feature of the game is that, unlike the typical division of loot and experience in a 1/n (number of players) ratio for up to 8 players, Trove employs a system where experience points, items, and minerals are distributed equally to all players. This creates a cooperative (Co-op) feel rather than a competitive one, eliminating the sense of being deprived.
Beyond RPG elements, the ability to construct impressive buildings within the Club (guild) and explore areas built by others, or create music tracks using in-game note blocks, provided a variety of enjoyable content.
While some event quests may seem repetitive annually, they often introduced new twists and variations, offering a fresh experience.
Above all, personally, I discovered and enjoyed the game during the era of ADSL+ internet. During the time when I had access to fiber-optic internet, I wasn't as inclined to play Trove. However, nowadays, with LTE-level internet being scarce after moving, I resort to using HSPA+ (3G) internet via cable tethering to connect to the PC for gaming. Surprisingly, Trove still runs smoothly under these conditions (although server ping is unavoidable).